Here's where things got serious. Microsoft calls me up and asks if I want to be flown out to Angel Studios (now known as Rockstar San Diego) San Diego, California in December of 1999. I said, hell ya!
They saw the work I had done on Motocross Madness, and cleverly thought. We want this guy to make a car for our game!
I had a kind individual at Angel Studios sit down with me and show me how they built a car for Midtown Madness. I already had an idea to build a Delorean to start.
I started by using 3D Studio MAX and creating the 3D model of the car. This was a learning experience for sure!
For Midtown Madness 2, all I did a conversion using ZBrush and updated the textures since technology got a bit better. Plus I had to create for both versions three different LOD (level of detail) versions, High, medium, and low. The low version barely looked like a car.
Then created the corresponding higher resolution textures. The dash... Made from a real Delorean that my friend owned.
Outside panels, ones without damage.
And some with.
Side of the car....
Since Midtown Madness 2 was going to have awesome multiplayer, I created four different coloured versions, original stainless steel, red, blue, and gold. Then I had to create a promotion screen within the game.
Overall, the car was well received as I was one of the first one to create a community built car.
It's still around to download in various places on the internet.